Pointer Update:


13/09/25
- General Optimizations
- Drawn pointer Sprite
- Made Script that changes color of the pointer based on current shape (edited lvl3 node2d too to conform), works with calls to the parent Node and its own shader
- Made it Follow the ActiveShape position
- Made Pointer rotate to point at the NextLvlButton
14/09/25:
- Changed Pointer Logic to separate handler and pointer itself
- Made Pointer Hide itself once the buttons it’s pointing at gets pressed
- Made Pointer Hide itself if the button its pointing at is not visible
- Made Pointer scale inversely relative to distance
- Made Pointer hide when closer than 50 px to the button
- Made PointerHandler look for buttons in nested scenes
- Made EVERY level’s root script support the pointer
- Pointer Debug
- NextLvlButton debug
- Minor Debugs
- Minor Optimizations
Get Morphbound: Test in Progress (Early Access)
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Morphbound: Test in Progress (Early Access)
A Platformer? A PuzzleGame? An AI Escaping game? Surely an... experience?!
Status | In development |
Author | lexyDev |
Genre | Platformer, Puzzle |
Tags | 2D, Character Customization, Indie, Narrative, Physics, Pixel Art, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
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