Pointer Update:


13/09/25

  • General Optimizations
  • Drawn pointer Sprite
  • Made Script that changes color of the pointer based on current shape (edited lvl3 node2d too to conform), works with calls to the parent Node and its own shader
  • Made it Follow the ActiveShape position
  • Made Pointer rotate to point at the NextLvlButton

14/09/25:

  • Changed Pointer Logic to separate handler and pointer itself
  • Made Pointer Hide itself once the buttons it’s pointing at gets pressed
  • Made Pointer Hide itself if the button its pointing at is not visible
  • Made Pointer scale inversely relative to distance
  • Made Pointer hide when closer than 50 px to the button
  • Made PointerHandler look for buttons in nested scenes
  • Made EVERY level’s root script support the pointer
  • Pointer Debug
  • NextLvlButton debug
  • Minor Debugs
  • Minor Optimizations

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