Eyes update! (v0.0.50)


25/09/25:

  • Made Square Stretch when jumping to get better gameFeel, it stretches “on one axis” if still (checks which side is up and increases the scale on that side while decreasing it on the other, hence the “on one axis” ), scales on both axes if moving
  • Made stretch use tweens to feel more elastic
  • Optimizations
  • Edited main playerSquare script to work with this new graphic effect
  • Created shader handler and materialize() function to the new animatedSprite in PlayerSquare
  • Added Materializing animation (dematerializing but frames order is inverted)
  • Added square Dematerializing animation to the square’s animations
  • Created TeleportDestinationAnimation as a child of Destination (particles) in the playerSquare
  • Drawn Square dematerializing (for teleportation)



26/09/25:

  • Added jump smearing to the CirclePlayer
  • Made circle aim at the cursor when aiming IF MOUSE MOVES
  • it’s now possible to activate circles ability with mouse left button too
  • Made Square aim at the cursor when aiming IF MOUSE MOVES
  • it’s now possible to activate circles ability with mouse left button too
  • Various Optimizations in square’s script
  •          

30/09/25:

  • Edited GUI subscene to toggle between paused state and running state
  • made “paused” text to make it clearer when the game is paused
  • Made a shader to blur whatever’s behind it so it’s clear the game is paused
  • made the blur fade in instead of being ON or OFF

01/10/25:

  • Kept momentum through square teleportation
  • Stopped Square's gravity and momentum while aiming
  • Drawn Square eyes
  • Created basic Square eyes following mechanism
  • eyes are now a scene of their own for easier use
  • Made much more complex system that follows The cursor around 
  • Moves eyes to follow cursor so it feels responsive
  • Moves Pupils independently so it LOOKS at the cursor
  • Made Blinking animation
  • Made left click also skip text
  •     

02/10/25:

  • Added CRT effect to the pause menu
  • Added a slight Chromatic aberration to the pause menu
  • Added Itch io logo to the NoMoreLevels screen
  • Added wiggle to the Itch.io logo
  • When clicked it brings the player to the following page: https://lexydev.itch.io/
  • Fixed bug that crashed the game when changing scene to a scene with eyes

06/10/25:

  • Created EyeCatcher Global object group
  • Edited eyes script so it now looks for the closest object in the EyeCatcher group and if none are present in the MAX_SCANNING_DISTANCE it looks at the cursor
  • Created Target() function to lock eyes onto any desired object (useful during cutscenes or for hints) which overrides the closest-finding algorithm
  • Created TargetClear() function which terminates the target override going back to the closest-finding algorithm
  • Edited NextLvlButton’s script so it gets removed from the EyeCatcher group once pressed

Files

Morphbound: Test in Progress (Early Access Demo) v0.0.50 33 MB
16 days ago

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