22/09/25:


  • Worked on buzzing and flickering sounds for the neon lamp, re-designed sound logic and audio files
  • Added Neon struggle to the lamp
    • it can now get stuck after flickering and appear dimmed as if the rod couldn’t get fully lit
  • Fixed audio glitches
  • Drawn SmallLamp sprite
  • Drawn SmallLamp Normals
  • Created NeonLamp @tool script that allows to hide it without breaking physics
  • Created LampChainStart subscene (for the small one)
  • Created LampChainLink subscene (for the small one)
  • Created Lamp Scene 
  • Created LampBody subscene
  • Linked And Pinned everything together and fine tuned physics properties
  • Made it interactable as an object
  • Created Actual light that comes out of the lamp
  • Integrated that light with the rest of the lightSystem
  • Added OcclusionShape so it casts shadows and blocks light from travelling up the sprite
  • redrawn BIGLOGO to be more of an insight of the game mechanics

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