22/09/25:
- Worked on buzzing and flickering sounds for the neon lamp, re-designed sound logic and audio files
- Added Neon struggle to the lamp
- it can now get stuck after flickering and appear dimmed as if the rod couldn’t get fully lit
- Fixed audio glitches
- Drawn SmallLamp sprite
- Drawn SmallLamp Normals
- Created NeonLamp @tool script that allows to hide it without breaking physics
- Created LampChainStart subscene (for the small one)
- Created LampChainLink subscene (for the small one)
- Created Lamp Scene
- Created LampBody subscene
- Linked And Pinned everything together and fine tuned physics properties
- Made it interactable as an object
- Created Actual light that comes out of the lamp
- Integrated that light with the rest of the lightSystem
- Added OcclusionShape so it casts shadows and blocks light from travelling up the sprite
- redrawn BIGLOGO to be more of an insight of the game mechanics
Get Morphbound: Test in Progress (Early Access)
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Morphbound: Test in Progress (Early Access)
A Platformer? A PuzzleGame? An AI Escaping game? Surely an... experience?!
Status | In development |
Author | lexyDev |
Genre | Platformer, Puzzle |
Tags | 2D, Character Customization, Indie, Narrative, Physics, Pixel Art, Sci-fi, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- 23/09/25:1 day ago
- 20/09/25:1 day ago
- 19/09/25:5 days ago
- 18/09/25: Neon Lamp Update5 days ago
- 17/09/25:7 days ago
- 16/09/258 days ago
- 15/09/25:9 days ago
- Pointer Update:10 days ago
- 12/09/25:12 days ago
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