05/09/25:
- Made it so that Multiple Special Properties can be given to a single button.
- logic works a bit different now in which the special property parameters are set through a child node called “SpecialPropertyEntry”, there can be multiple of this children beneath the button and shall be used per each SpecialPropertyEntry.
- Redesigned lvl8 to have hidden passageways and different ways of solving it no matter which button you go for first.
- Has GravityPortals now
- Reworked most physics
- capped physics frames at 120
- reworked CircleShapez Material
- reworked CircleShapez forces and handling, climbing walls feels almost seamless
- Redesigned first part of the Intro level
- Many Many Many small tweaks (1:30h)
- Created Itch.io page
- Drawn a new logo which shows BISCUIT’s “personalities” (colors)
- Joined the “Continue Your Game: The Jam” GameJam (which started on the 1st of september)
- Published every logged day from the first of september until now
Get Morphbound: Test in Progress (Early Access)
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Morphbound: Test in Progress (Early Access)
A Platformer? A PuzzleGame? An AI Escaping game? Surely an... experience?!
| Status | In development |
| Author | lexyDev |
| Genre | Platformer |
| Tags | 2D, Character Customization, Indie, Narrative, Physics, Pixel Art, Puzzle-Platformer, Sci-fi, Story Rich |
| Languages | English |
| Accessibility | Subtitles |
More posts
- Eyes update! (v0.0.50)52 days ago
- 23/09/25:65 days ago
- 22/09/25:65 days ago
- 20/09/25:65 days ago
- 19/09/25:69 days ago
- 18/09/25: Neon Lamp Update69 days ago
- 17/09/25:71 days ago
- 16/09/2572 days ago
- 15/09/25:73 days ago
- Pointer Update:74 days ago

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