12/09/25:


  • Added ‘f’ to the UI_Accept keys so it’s more natural to use textBoxes
  • Nested lvl2 in lvl1 Shown after the first button is pressed
  • Nested lvl4 in lvl3 Shown after the first button is pressed (this helps not breaking immersion)
  • Added pieces to Tileset
  • Edited Tileset’s Normal maps accordingly
  • Made lvl6 more interesting by hiding the tunnel part till buttons are pressed
  • Made lvl5 more interesting by having to go back with inverted gravity
  • Fixed Occlusion on tileMap

Files

Morphbound: Test In Progress (EARLY ACCESS DEMO) V0.0.30 98 MB
78 days ago

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