18/09/25: Neon Lamp Update


  • Drawn NeonLamp sprite
  • Created LampChainStart subscene
  • Created LampChainLink subscene
  • Created NeonLamp Scene
  • Created NeonLampBody subscene
  • Linked And Pinned everything together and fine tuned physics properties
  • Made it interactable as an object
  • Created Actual light that comes out of the lamp
  • Integrated that light with the rest of the lightSystem
  • Added OcclusionShape so it casts shadows and blocks light from travelling up the sprite
  • Added randomized Flickering script so it feels like an actual neon
  • Made flickering multiplier as an @export so it can easily be edited (0=constant flickering)


Files

Morphbound: Test In Progress (Early Access Demo) v0.0.37 34 MB
9 days ago

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